//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm17.map"	// Map Filename
"rm17"	// Map Directory
"Davids Car Galore"	// Mission Name
"NONE"	// Default Plan
"[None]"	// // Sound to play at mission start

// Renderer options
10	// Near hardware clipping distance
15000	// Far hardware clipping distance
10	// Near software clipping distance
15000	// Far software clipping distance
0	// Is fog on?
55 55 55 	// Fog Color
600	// Fog Start
6000	// Fog End
55 55 55 	// Ambient light color
0 0 0 	// Background color

// Skybox information
0	// Skybox on?

RoomFlags
End
BackgroundColors
End
EAXRooms
End
ZoneRooms
End
DoorStates
End

// Rain or Snow direction
0 -1 0

// AI Info
2500	// Max LOS Distance
0	// Terrorists speak Russian?

// Rules info
0	// Is under surveillance?

// Gore info
0	// Is gore disabled?

// Plan map info.
2000	// Initial zoom distance( cm )
500	// Minimum zoom distance( cm )
4000	// Maximum zoom distance( cm )
0	// Initial camera rotation( degrees )
0	// Rotation to north( degrees )

1	2.5
2.5	6
1	2.5

0	// Number of weeks since last mission

// Filtered Kits
9	// Number of filtered kits
12
13
14
15
16
17
18
19
20

// Roster modifiers
0	// restrict to operatives that went on the previous mission
0	// only allow operatives that went on the previous mission
0	// Number operatives to add

0	// Number operatives to remove

0	// Difficulty Setting Exist


//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------

"[Base on Game Type]"

//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------

0	// Number of landmarks

//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------

0	// Number of mission objective objects

//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------

BeginTeams

// teams can be listed in any order - terrorists do not have to be before hostages

EndTeams


//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------

37	// Number of Vehicles

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"l6"	"russianMilitaryTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
43075.5 32777 32208.2 169
NONE	//No SOP
1
	PatrolPath Once 1
		43075.5 32777 32208.2 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"l5"	"bigMafiaCar.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
41737.6 32777 30094.9 231
NONE	//No SOP
1
	PatrolPath Once 1
		41737.6 32777 30094.9 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"l4"	"blkcar4seat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
42884.5 32777 30098.5 211
NONE	//No SOP
1
	PatrolPath Once 1
		42884.5 32777 30098.5 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"l3"	"silver2seater.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
42048.6 32777 29260.5 236
NONE	//No SOP
1
	PatrolPath Once 1
		42048.6 32777 29260.5 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"l2"	"fuel_truck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
43092.1 32777 28560.9 8
NONE	//No SOP
1
	PatrolPath Once 2
		43092.1 32777 28560.9 0
		43577.3 32777 30726.2 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"l1"	"blkcar4seat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
42291.9 32777 31250.3 175
NONE	//No SOP
1
	PatrolPath Once 2
		42291.9 32777 31250.3 0
		41306.3 32777 30832.1 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v9"	"speedboat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
42317.8 32777 32839.9 151
NONE	//No SOP
1
	PatrolPath Once 1
		42317.8 32777 32839.9 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v8"	"russianMilitaryTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
42775.6 32777 33778.8 150
NONE	//No SOP
1
	PatrolPath Once 1
		42775.6 32777 33778.8 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v7"	"blkcar4seat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
41811.9 32777 33464.5 139
NONE	//No SOP
1
	PatrolPath Once 1
		41811.9 32777 33464.5 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v6"	"bigMafiaCar.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
40980.4 32777 32562.3 124
NONE	//No SOP
1
	PatrolPath Once 1
		40980.4 32777 32562.3 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v5"	"silver2seater.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
41289 32777 29347.7 251
NONE	//No SOP
1
	PatrolPath Once 1
		41289 32777 29347.7 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v4"	"rusArmorTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
41130.6 32777 30188.1 255
NONE	//No SOP
1
	PatrolPath Once 1
		41130.6 32777 30188.1 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v3"	"speedboat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
40796.1 32777 31022.1 64
NONE	//No SOP
1
	PatrolPath Once 1
		40796.1 32777 31022.1 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v2"	"russianMilitaryTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
40464.5 32777 31971 103
NONE	//No SOP
1
	PatrolPath Once 1
		40464.5 32777 31971 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"v1"	"fuel_truck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
40123.7 32777 32717.4 106
NONE	//No SOP
1
	PatrolPath Once 1
		40123.7 32777 32717.4 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c9"	"russianMilitaryTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
38807.9 32777 33726.9 127
NONE	//No SOP
1
	PatrolPath Once 2
		38807.9 32777 33726.9 0
		38834.2 32777 32630.4 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c8"	"fuel_truck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
38907.6 32777 32322.2 85
NONE	//No SOP
1
	PatrolPath Once 1
		38907.6 32777 32322.2 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c7"	"silver2seater.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
38596.7 32777 31292 68
NONE	//No SOP
1
	PatrolPath Once 1
		38596.7 32777 31292 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c6"	"black2seater.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
37034.9 32777 28798.2 248
NONE	//No SOP
1
	PatrolPath Once 1
		37034.9 32777 28798.2 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c5"	"silver2seater.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
39573.6 32777 30112.2 42
NONE	//No SOP
1
	PatrolPath Once 1
		39573.6 32777 30112.2 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c4"	"speedboat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
39652.7 32777 31664.2 80
NONE	//No SOP
1
	PatrolPath Once 1
		39652.7 32777 31664.2 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c3"	"blkcar4seat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
39541.4 32777 32351 92
NONE	//No SOP
1
	PatrolPath Once 1
		39541.4 32777 32351 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c2"	"fuel_truck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
38266.8 32777 32048.9 153
NONE	//No SOP
1
	PatrolPath Once 1
		38266.8 32777 32048.9 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"c1"	"fuel_truck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
39134.9 32777 28332.9 25
NONE	//No SOP
1
	PatrolPath Once 1
		39134.9 32777 28332.9 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"vec8"	"russianMilitaryTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
38861.9 32777 28981.2 34
NONE	//No SOP
1
	PatrolPath Once 1
		38861.9 32777 28981.2 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"vec7"	"blkcar4seat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
38317.9 32777 30486.1 180
NONE	//No SOP
1
	PatrolPath Once 1
		38317.9 32777 30486.1 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"vec5"	"rusArmorTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
40173.6 32777 29341 7
NONE	//No SOP
1
	PatrolPath Once 3
		40173.6 32777 29341 0
		40388.8 32777 30435.9 0
		39551 32777 30940.3 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"vec4"	"black2seater.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
38900.2 32777 29727.3 3
NONE	//No SOP
1
	PatrolPath Once 2
		38900.2 32777 29727.3 0
		39054.8 32777 31521.6 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"vec3"	"silver2seater.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
36377.4 32777 28155.1 255
NONE	//No SOP
1
	PatrolPath Once 5
		36377.4 32777 28155.1 0
		36345.6 32777 29459.1 0
		37630.7 32777 29574.7 0
		38046.7 32777 28647.2 0
		36930.5 32777 28071.1 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"vec2"	"rusArmorTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
37732.6 32777 30253.2 114
NONE	//No SOP
1
	PatrolPath Once 2
		37732.6 32777 30253.2 0
		38253.8 32777 28734.5 0

car
1	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"vec1"	"bigMafiaCar.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
37575.8 32777 32023.5 131
NONE	//No SOP
1
	PatrolPath Once 2
		37575.8 32777 32023.5 0
		37473.6 32777 30758.1 0

car
1	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"car6"	"rusArmorTruck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
36151.6 32777 32960.4 144
NONE	//No SOP
1
	PatrolPath Once 1
		36151.6 32777 32960.4 0

car
1	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"car5"	"fuel_truck.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
36606.7 32777 31036.9 119
NONE	//No SOP
1
	PatrolPath Once 1
		36606.7 32777 31036.9 0

car
0	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"car4"	"speedboat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
35736.4 32777 29791.8 53
NONE	//No SOP
1
	PatrolPath Once 1
		35736.4 32777 29791.8 0

car
1	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"car3"	"silver2seater.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
43700.5 32777 31423.7 185
NONE	//No SOP
1
	PatrolPath Once 1
		43700.5 32777 31423.7 0

car
1	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"car2"	"blkcar4seat.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
43760.3 32777 30928.7 193
NONE	//No SOP
1
	PatrolPath Once 1
		43760.3 32777 30928.7 0

car
1	// Is icon shown
0	// Is primary objective
0	// Does avoid humans
"car1"	"bigMafiaCar.vcl"
0	// Number of actors passengers
NONE	// Target vehicle name
0	// Time delay
43673.3 32777 31180.3 189
NONE	//No SOP
1
	PatrolPath Once 1
		43673.3 32777 31180.3 0


//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------

0	// Number of Touchplates


//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------

0	// Number of Sound Emitters


//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0	// Number of Insertion Zones


//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0		// Extraction Zone Defined



//---------------------------------------------------------
//--  Adversarial Data ------------------------------------
//---------------------------------------------------------
1		// This is an adversarial mission?

16		// Number of spawn points
43517.6 32777 33772.2
35987.4 32777 29062.3
36711.5 32777 32545
40287.6 32777 28854.4
41493.7 32777 28486
42753.7 32777 28096.5
40849.9 32777 30636.6
40875.8 32777 33639.9
40326.3 32777 33571.2
39389.4 32777 32807.7
38716.1 32777 31829.9
37964.2 32777 30801
38354.5 32777 29563.9
39686.1 32777 28889.2
41544.2 32777 29708.5
42064.1 32777 33217.6


1		// Number of base pairs
"the base's"
43777.4 32767 32388.5
43243.8 32777 34094.2
"the blue's"
37500.9 32767 29375
38580.4 32777 28079.2
"the gold's"

